3 years of experience or more as a 3D Artist in the video game industry; Have delivered at least 2 cross-platform titles; Strong knowledge of the techniques and processes of creating a video game; Expert in 3DS Max and/or other equivalent 3d software; Strong knowledge of Substance Designer/Painter, Photoshop and Zbrush; Very good knowledge of texture mapping and materials; Excellent understanding of PBR render pipelines; Ability to use texture space efficiently and take pixel ratio into consideration; Good sense of detail, colors, lighting regarding the creation of textures and material parameters; Experience on UE4/EU5 an asset; Good communication skills in French and English; Enthusiastic, positive, proactive and team-oriented attitude; Create high-quality texture maps for architectural, vegetation and land elements; Achieve the style and quality targets set by the artistic director; Work closely with the Technical Artistic Director and Lead Artist to understand and, if necessary, establish production processes that take into account the technical constraints of the game; Anticipate and propose improvements to solve technical problems; Fix bugs related to textures and materials;