Working knowledge of a 3D modeling application, the Substance Suite, and Photoshop. Able to collaborate and work well with teams from various disciplines. Create shippable quality content that is memory efficient and performant. Problem-Solve and provide a clear solution to complicated issues. Ability to think out-of-the-box to overcome technical challenges. Ability to self-direct and be autonomous when it is required. 3+ Years of industry experience. Working knowledge of 3Ds Max Working knowledge of the Unreal Engine. Working knowledge of Houdini and the creation of Houdini Digital Assets. Working knowledge of Python and the ability to quickly learn similar scripting languages, if required. Knowledge and experience in one or more of the following artistic disciplines: Environment/Level Art, Visual Effects, Surface Art, Lighting Experience with current generation platforms (Xbox One, PlayStation 4) Experience with other popular or proprietary engines (Unity, etc) Strong balance of creative/visual aesthetics and technical skills. Work with artists to create best practices and optimal workflows. Communicate and work closely with programmers to develop new engine features. Analyze memory/performance concerns throughout a project's development Create efficient and user friendly Master Materials and Material Functions for use in game. Author and maintain Scripts, Blueprints , and Houdini Digital Assets to be used by artists in our content creation applications. Streamline Workflow by proactively finding solutions and by working with production. Research and Develop prototypes for art pipelines and help bring your coworkers’ ideas to life.