5+ Years of industry experience\r\nExperience in leading teams of artists\r\nKnowledge and experience in one or more of the following artistic disciplines: Environment Art, Visual Effects, Surface Art\r\nKnowledge of both industry relevant 2D and 3D art software\r\nExperience in programming and / or relevant scripting\r\nUnderstanding of cutting-edge process, tools, and industry techniques\r\nExperience in the technical and behind the scene operation in 3D graphics engines and their process\r\nEnsure that the art direction of the project is technically carried out and establish an efficient production plan for execution\r\nDrive & pioneer state of the art visuals and procedural systems that complement the game design\r\nEnsure visual quality throughout the game\r\nCollaborate with senior leadership to ensure alignment of tech art plans and project design requirements\r\nContribute to long-term vision for technical art and graphics at the studio\r\nWork closely with the Programming, Technical Art, FX, Art Optimization and Art teams\r\nCooperate with programmers to improve the graphics engine\r\nAct as a bridge between the art and programming teams\r\nDefine, review, test and integrate new tools to enable the art dept. to create stunning art\r\nDevelop, regularly communicate, and document technical art standards, technical constraints, best practices, and techniques\r\nStay current with trends in computer graphics (e.g. SIGGRAPH)\r\nMentor, guide, and lead tech & FX artists, providing examples and arranging training as necessary\r\nActively partner with studio leadership in recruiting and career development efforts