7+ years of experience as a game Level Designer in the industry; Shipped at least 3 multiplatform titles; Knowledge of Photoshop, 3DS Max and Sketchup; Experience with Unreal Engine; (or equivalent engine) Proven ability to tackle complex problems. Can adapt and troubleshoot; Enthusiastic, positive, team-oriented. Identify requirements necessary for the creation of 3d environments and execute it in editor; Visually communicate the function of a space using basic shapes; Design and integrate the various quests taking place in their level; Design and prototype engaging gameplay scenarios that will enhance the player’s experience; Implement and script combat and cinematics; Work closely with the art and design teams to create and refine the gameplay experience; Prioritize tasks, meet deadlines, and communicate in a professional manner. Gather the team’s feedback on fun and gameplay inside the levels; Stay up to date on new tools and trends, as well as the latest innovations in the industry. As a senior, help identify design and production best practices as well as coach more junior level designers