5+ years of experience as a Level Artist or Lead Artist in the video game industry; Have published at least 2 multiplatform titles; In-depth knowledge of the techniques and processes involved in creating a video game; Be functional with 3DS Max; or other equivalent 3D software; In-depth knowledge of UE5; Enthusiastic, positive and team-oriented attitude. Bilingual French/English Good sense of visual composition of a level Collaborate with other departments to ensure feasibility and quality of art elements; Create high quality levels, including architectural and organic elements; Work with the design team and 3D artists and ensure that the levels support the gameplay objectives. Meet style and quality targets set by the Art Director; Work closely with the Technical Art Director and the art team to understand and, if necessary, establish production processes that take into account the technical constraints of the gam