Must be highly experienced with the fundamentals of 3D art creation including high poly and low poly modeling, UV layout, texture and material creation.\r\nMust be effective collaborator and communicator that can work with leads, directors and with other departments to deliver work on time.\r\nBe proficient in 3D Studio Max, Substance Painter, Photoshop, and Zbrush.\r\nAble to plan the creation of multiple art assets to meet the art needs of entire environments and see them through to completion.\r\nEffective at giving feedback to both internal and external artists under guidance provided by leads and directors.\r\nPassion for stylized artwork is a plus.\r\nModular kit creation experience is a plus.\r\nExperience with world building and environment creation for open world games is a plus.\r\nSubstance designer, PBR fundamentals, Unreal engine 4.26, and higher experience is a plus.\r\nLighting in unreal and substance material creation is a plus.\r\nPassion for stylized artwork.\r\nModular kit creation experience.\r\nExperience with world building and environment creation for open world games.\r\nSubstance designer, PBR fundamentals, Unreal engine 4.26, and higher experience.\r\nLighting in unreal and substance material creation.\r\nCreate amazing look props that help build visually stunning scenes.\r\nBuild modular architecture and kits to make world build easy and consistent.\r\nCollaborate with concept artists, level artists and designers to bring the artistic vision to completion.\r\nWork with designers to give special moments and events high quality art.\r\nWork from documentation, guides and other art direction to maintain quality and standards.\r\nWork with others within a team to manage the planning, creation and completion of art sets within budgets and schedules.