Minimum of 5 years’ experience in game audio development Must have shipped at least 2 AAA titles A comprehensive understanding of game audio system design Must be able to integrate with teams well and have exceptional people skills. Experience with Wwise or other game related audio middleware Experience using UE4 or UE5 is a plus Must be proficient in Pro tools, Reaper or Nuendo Foley, dialog and field recording experience Content creation and asset management. Implementation in both Wwise and UE5 Project audio task tracking and scheduling Working with producers, leads and team members to coordinate audio needs and asset lists Working with Audio programmers on system design and implementation methods Creation of design and system documentation