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Level Artist Jobs in TX, USA

Level Artist

  • Frisco, TX, USA 
Gearbox Software
Negotiable
4 to 4 years
Full Time
Job Description

Good grasp of what it means to work in a game level editor and the effort required for asset population and implementation\r\nStrong eye for what makes a scene interesting by utilizing color, shadow, silhouette, composition, and asset arrangement / population\r\nTechnically proficient enough to be comfortable crafting environments so they meet technical limitations as defined by our engineers and technical artists\r\nExcellent communication skills and being a team player -- at Gearbox we thrive on collaboration and working together to meet our project artistic goals\r\nStrong understanding of how environments affect gameplay and vice versa\r\nExperience in creating whole environments, not just individual props and textures\r\nSome 3DS Max/Modo/Maya, or similar 3D modeling package experience is preferred\r\nUnreal 4 experience is a plus\r\nAny asset creation experience is considered a plus for this position and could be part of this role depending on ability & level of experience\r\nCreate exciting and attractive environments that are lush with detail and interesting scene composition\r\nCollaborate with level & game designers to achieve visual goals while balancing gameplay and performance objectives\r\nStudy and follow game design documents to know the story, style, objectives, atmospheres and environments to create game levels\r\nWork alongside with the Level Art Lead or Art Director in maintaining or defining aesthetic goals as necessary for the environments and project’s success\r\nDefine or improve lighting aspects of environments as necessary to reach aesthetic target\r\nWork from concept art, style sheets, or references to achieve projects visual goals\r\nProvide feedback to other artists to ensure we’re working together to meet a project’s artistic expectations per environment(s)\r\nIdentify and provide feedback on modeling and texturing needs necessary to execute environments, bringing these elements together into a cohesive experience\r\nBe a resource for the art team for the environment/level/area, answering questions and helping own that vision

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