Proven grasp of what it means to work in a game level editor and the effort required for asset population and implementation Strong eye for what makes a scene interesting by utilizing color, shadow, silhouette, composition, and asset arrangement / population Technically proficient at crafting environments so they meet technical limitations as defined by our engineers and technical artists Excellent communication skills and being a team player -- at Gearbox we thrive on collaboration and working together to meet our project artistic goals Strong understanding of how environments affect gameplay and vice versa Proven experience in creating whole environments, not just individual props and textures Some 3DS Max/Modo/Maya, or similar 3D modeling package experience is preferred Experience with the Unreal engine preferred Collaborate with Directors, Lead Level Designer, Lead Content Artist, and Production for defining asset production scope, needs, and aesthetics Ensure overall aesthetic maintains quality, excitement, and originality as it relates to other triple-A games, Gearbox’s’ own desires, and Project vision Maintain environment aesthetic consistency from beginning to end Communicate & collaborate actively to the level artists the artistic vision while taking the best output from the artists to improve that vision Detect significant problems and find the best “artistic/technical/organizational” compromise Serve as a technical and creative resource for the level artists, assisting in the resolution of level /environment issues Create a fun & inspirational work environment while coaching artists by providing reviews, growth plans, and generally assisting in their skillsets Fill in the creative blanks and help realize the Art Directors and Projects aesthetic & creative intent by working with the concept team, providing misc. forms of reference, and harnessing your imagination Work with the other art leads on a regular basis to effectively manage art asset direction, modeling, texturing, lighting, FX, optimization, proper implementation, and debugging to meet the aesthetic, stylistic, and technical quality bars Collaborate with Production, Directors, and Managing Director on personnel selection most appropriate for project goals, production needs and scope Provide regular feedback to level artists verbally, via JIRA, through email, meetings, and other visual presentation (such as paint overs, additional concept art, reference, tweaked geometry, etc)