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Layout Lead, Cinema Jobs in TX, USA

Layout Lead, Cinema

  • Frisco, TX, USA 
Gearbox Software
Negotiable
5 to 5 years
Full Time
Job Description

Minimum 4 years of experience working in cinematics on AAA video game titles or minimum 3 years of experience working in the Film/VFX/Animation industry. Strong communicator with problem-solving skills, able to provide, receive, and guide direction and feedback. Leadership experience owning a part of a pipeline, technique, or process where collaboration, documentation and instruction were paramount in team success. A deep love for storytelling experiences in film, animation, and video games. A strong understanding of cinematography and editing techniques of storytelling performances in all mediums. A strong sense of composition and color, with an intuitive understanding of the line of action. Experience with CG lighting techniques and pipelines. Animation knowledge in both motion capture and hand-keyed disciplines. Familiar with multiple pipelines of scene layout production. Experience and understanding of game engine workflows like UE4, Unity, or equivalent post-production rendering techniques. Advanced hands-on experience with Autodesk Maya. Minimum 4 years of experience working in cinematics on AAA video game titles or minimum 3 years of experience working in the Film/VFX/Animation industry. Strong communicator with problem-solving skills, able to provide, receive, and guide direction and feedback. Leadership experience owning a part of a pipeline, technique, or process where collaboration, documentation and instruction were paramount in team success. A deep love for storytelling experiences in film, animation, and video games. A strong understanding of cinematography and editing techniques of storytelling performances in all mediums. A strong sense of composition and color, with an intuitive understanding of the line of action. Experience with CG lighting techniques and pipelines. Animation knowledge in both motion capture and hand-keyed disciplines. Familiar with multiple pipelines of scene layout production. Experience and understanding of game engine workflows like UE4, Unity, or equivalent post-production rendering techniques. Advanced hands-on experience with Autodesk Maya.

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