Minimum 4 years of experience working in cinematics on AAA video game titles or minimum 3 years of experience working in the Film/VFX/Animation industry. Strong communicator with problem-solving skills, able to provide, receive, and guide direction and feedback. Leadership experience owning a part of a pipeline, technique, or process where collaboration, documentation and instruction were paramount in team success. A deep love for storytelling experiences in film, animation, and video games. A strong understanding of cinematography and editing techniques of storytelling performances in all mediums. A strong sense of composition and color, with an intuitive understanding of the line of action. Experience with CG lighting techniques and pipelines. Animation knowledge in both motion capture and hand-keyed disciplines. Familiar with multiple pipelines of scene layout production. Experience and understanding of game engine workflows like UE4, Unity, or equivalent post-production rendering techniques. Advanced hands-on experience with Autodesk Maya. Lead the efforts of the Cinema & Cinematics Layout Team through strong collaboration with the Lead Cinematic Animator to bring to life signature narrative moments within Gearbox projects and properties. Using scripts, storyboards, raw mocap performance, and/or rough animation to drive pre-visualization, shot design, and/or layout of scenes and sequences, creating camerawork and initial editing of scenes using compositional techniques, lensing, and initial editorial layout. Execute revisions and quality improvements as edits and shots are refined in order to strengthen the edit and overall scene story. When needed, steer, manage, and organize the process of creating low-res and representational assets in support of the creation of layout files prepared for the cinematic animation team. This includes files provided and shared by other partnering teams like audio, fx, and other assets that require updating and upkeep. Help to transfer and sometimes edit performance capture data into layout scenes in preparation for shot design, then continuing to update and revise until ready for animation. Drive polish work supporting final camerawork, set design, lighting, VFX and animation, while having a strong understanding of each and the ability to complement their application. Working closely with the Cinematics Director and Cinematics Producer, establish and advocate scope and schedules in order to hit deadlines and manage priorities. Troubleshoot pipeline processes and work to improve them for the team.