5+ years of game development experience; Experience solving animation and character related problems within game development; Knowledge of animation technology specific to video games (procedural animation, physic-based animation, IK systems, animation compression, etc.); Solid C++ coding, debugging and optimization skills; Good understanding of the process of game development and delivery; Experience with UE4 is an asset; Excellent team leadership and interpersonal skills; Proven ability to tackle complex problems. Can adapt and troubleshoot; Enthusiastic, positive, team-oriented. Interface with animation and design teams to author solutions that meet project goals; Designs, programs and maintains data-driven extensible Character Animation systems; Debugs, refactors and maintains the codebase to meet high standards of flexibility, performance and robustness; Works with the programming team to build an efficient software architecture; Profiles and optimizes existing system according to hardware constraints; Creates quality game content and systems using scripts.